c#
関連タイピング
-
プレイ回数1.1万815打
-
プレイ回数9715短文かな137打
-
プレイ回数831長文かな60秒
-
プレイ回数5089短文かな193打
-
プレイ回数2100長文1115打
-
プレイ回数1.5万かな304打
-
プレイ回数55197打
-
プレイ回数752かな289打
問題文
(unityengine.debug.log(”hello world”))
UnityEngine.Debug.Log("hello world")
(int name = ”15”;)
int name = "15";
(float point = 1.5f;)
float point = 1.5f;
(bool ok = true;)
bool ok = true;
(char moji = p;)
char moji = p;
(string name = ”みかん”;)
string name = "みかん";
(for(int i = 1; i < 10; i++))
for(int i = 1; i < 10; i++)
(unityengine.debug.log(i);)
UnityEngine.Debug.Log(i);
(if(hp<1) {unityengine.debug.log(”し”))
if(HP<1) {UnityEngine.Debug.Log("死")
(int[] points = new int[[4]];)
int[] points = new int[[4]];
(void hello() {debug.log(”hello”);})
void hello() {Debug.Log("hello");}
(hello();)
hello();
(void hello(int g))
void hello(int g)
({unityengine.debug.log(”やく”+ g +”さい”)})
{UnityEngine.Debug.Log("約"+ g +"才")}
(hello(30);)
hello(30);
(switch (a))
switch (a)
({case 0:)
{case 0:
(unityengine.debug.log(”a=0”);)
UnityEngine.Debug.Log("a=0");
(break;})
break;}