ScriptAPIメソッドタイピング

背景
投稿者投稿者ざひいいね0お気に入り登録
プレイ回数3難易度(2.3) 60秒 長文 英字
メソッド名やクラス名をタイピングしよう

関連タイピング

問題文

ふりがな非表示 ふりがな表示

(blockvolumeintersection)

BlockVolumeIntersection

(entitydamagecause)

EntityDamageCause

(equipmentslot)

EquipmentSlot

(gamemode)

GameMode

(gamerule)

GameRule

(inputpermissioncategory)

InputPermissionCategory

(itemlockmode)

ItemLockMode

(platformtype)

PlatformType

(scoreboardidentitytype)

ScoreboardIdentityType

(structureanimationmode)

StructureAnimationMode

(structuremirroraxis)

StructureMirrorAxis

(block)

Block

(blockevent)

BlockEvent

(blockexplodeafterevent)

BlockExplodeAfterEvent

(blocklocationiterator)

BlockLocationIterator

(blockpermutation)

BlockPermutation

(blockstates)

BlockStates

(blockstatetype)

BlockStateType

(blocktype)

BlockType

(blockvolume)

BlockVolume

など

(buttonpushafterevent)

ButtonPushAfterEvent

(camera)

Camera

(commandresult)

CommandResult

(component)

Component

(container)

Container

(containerslot)

ContainerSlot

(dimension)

Dimension

(dimensiontype)

DimensionType

(effectaddbeforeevent)

EffectAddBeforeEvent

(effecttype)

EffectType

(enchantmenttype)

EnchantmentType

(entity)

Entity

(entitydieafterevent)

EntityDieAfterEvent

(entityhealthchangedafterevent)

EntityHealthChangedAfterEvent

(entityhitblockafterevent)

EntityHitBlockAfterEvent

(entityhitentityafterevent)

EntityHitEntityAfterEvent

(entityhurtafterevent)

EntityHurtAfterEvent

(entityremovebeforeevent)

EntityRemoveBeforeEvent

(entityspawnafterevent)

EntitySpawnAfterEvent

(entitytype)

EntityType

(explosionbeforeevent)

ExplosionBeforeEvent

(gamerules)

GameRules

(itemcompleteuseafterevent)

ItemCompleteUseAfterEvent

(itemcompleteuseevent)

ItemCompleteUseEvent

(itemreleaseuseafterevent)

ItemReleaseUseAfterEvent

(itemstack)

ItemStack

(itemstartuseafterevent)

ItemStartUseAfterEvent

(itemstopuseafterevent)

ItemStopUseAfterEvent

(itemtype)

ItemType

(itemusebeforeevent)

ItemUseBeforeEvent

(itemuseonbeforeevent)

ItemUseOnBeforeEvent

(itemuseonevent)

ItemUseOnEvent

(listblockvolume)

ListBlockVolume

(molangvariablemap)

MolangVariableMap

(player)

Player

(playerbreakblockbeforeevent)

PlayerBreakBlockBeforeEvent

(playercursorinventorycomponent)

PlayerCursorInventoryComponent

(playerdimensionchangeafterevent)

PlayerDimensionChangeAfterEvent

(playeremoteafterevent)

PlayerEmoteAfterEvent

(playerinputpermissions)

PlayerInputPermissions

(playerinteractwithblockbeforeevent)

PlayerInteractWithBlockBeforeEvent

(playerinteractwithentitybeforeevent)

PlayerInteractWithEntityBeforeEvent

(playerjoinafterevent)

PlayerJoinAfterEvent

(playerleavebeforeevent)

PlayerLeaveBeforeEvent

(playerplaceblockafterevent)

PlayerPlaceBlockAfterEvent

(playerspawnafterevent)

PlayerSpawnAfterEvent

(pressureplatepopafterevent)

PressurePlatePopAfterEvent

(pressureplatepushafterevent)

PressurePlatePushAfterEvent

(projectilehitblockafterevent)

ProjectileHitBlockAfterEvent

(projectilehitentityafterevent)

ProjectileHitEntityAfterEvent

(scoreboard)

Scoreboard

(scoreboardidentity)

ScoreboardIdentity

(scoreboardobjective)

ScoreboardObjective

(scoreboardscoreinfo)

ScoreboardScoreInfo

(screendisplay)

ScreenDisplay

(structure)

Structure

(system)

System

(targetblockhitafterevent)

TargetBlockHitAfterEvent

(tripwiretripafterevent)

TripWireTripAfterEvent

(world)

World

(worldbeforeevents)

WorldBeforeEvents

(blockfilloptions)

BlockFillOptions

(blockfilter)

BlockFilter

(blockhitinformation)

BlockHitInformation

(entitydamagesource)

EntityDamageSource

(entityeffectoptions)

EntityEffectOptions

(entityeventoptions)

EntityEventOptions

(entityfilter)

EntityFilter

(explosionoptions)

ExplosionOptions

(itemcustomcomponent)

ItemCustomComponent

(playanimationoptions)

PlayAnimationOptions

(playersoundoptions)

PlayerSoundOptions

(projectileshootoptions)

ProjectileShootOptions

(rangecomparison)

RangeComparison

(rgb)

RGB

(rgba)

RGBA

(teleportoptions)

TeleportOptions

(titledisplayoptions)

TitleDisplayOptions

(vector2)

Vector2

(vector3)

Vector3

問題文を全て表示 一部のみ表示 誤字・脱字等の報告