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Integer.instance_methods
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Array.instance_methods
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Hash.instance_methods
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問題文
(abs)
abs
(answer)
answer
(ask)
ask
(backward)
backward
(broadcast)
broadcast
(ceil)
ceil
(color)
color
(direction)
direction
(distance)
distance
(do)
do
(down)
down
(draggable)
draggable
(else)
else
(end)
end
(false)
false
(floor)
floor
(forward)
forward
(front)
front
(ghost)
ghost
(glide)
glide
(hide)
hide
(if)
if
(left)
left
(list)
list
(loop)
loop
(loudness)
loudness
(move)
move
(next)
next
(play)
play
(point)
point
(pressed)
pressed
(rand)
rand
(random)
random
(reset)
reset
(right)
right
(round)
round
(say)
say
(show)
show
(size)
size
(sleep)
sleep
(space)
space
(stage)
stage
(stop)
stop
(think)
think
(timer)
timer
(true)
true
(turn_left)
turn_left
(turn_right)
turn_right
(until)
until
(value)
value
(variable)
variable
(volume)
volume
(wait)
wait
(when)
when
(whirl)
whirl
(x)
x
(y)
y
(broadcast_and_wait)
broadcast_and_wait
(change_effect_by)
change_effect_by
(clear_graphic_effects)
clear_graphic_effects
(clicked)
clicked
(create_clone)
create_clone
(delete_this_clone)
delete_this_clone
(direction)
direction
(distance)
distance
(down_arrow)
down_arrow
(go_to)
go_to
(hide_list)
hide_list
(hide_variable)
hide_variable
(left_arrow)
left_arrow
(next_backdrop)
next_backdrop
(next_costume)
next_costume
(play_until_done)
play_until_done
(right_arrow)
right_arrow
(show_list)
show_list
(show_variable)
show_variable
(stop_all_sounds)
stop_all_sounds
(switch_backdrop)
switch_backdrop
(switch_costume)
switch_costume
(touching)
touching
(touching_color)
touching_color
(up_arrow)
up_arrow
(user_name)
user_name
(backdrop_name)
backdrop_name
(backdrop_number)
backdrop_number
(bounce_if_on_edge)
bounce_if_on_edge
(costume_name)
costume_name
(costume_number)
costume_number
(color_is_touching_color)
color_is_touching_color
(change_sound_effect_by)
change_sound_effect_by
(clear_sound_effects)
clear_sound_effects
(set_effect)
set_effect
(set_sound_effect)
set_sound_effect
(self.direction)
self.direction
(self.size)
self.size
(self.volume)
self.volume
(self.when)
self.when
(wait_until)
wait_until