Unityプログラミング
![背景](/userdata/list/game/backgroundImage1/keyboard5.jpg)
問題文
(unity)
Unity
(start)
Start
(update)
Update
(fixedupdate)
FixedUpdate
(oncollisionenter2d)
OnCollisionEnter2D
(onmousedown)
OnMouseDown
(lastupdate)
LastUpdate
(transform)
transform
(translate)
Translate
(speed)
speed
(public)
public
(float)
float
(rotate)
Rotate
(angle)
angle
(count)
count
(flipflag)
flipFlag
(getcomponent)
GetComponent
(spriterenderer)
SpriteRenderer
(flipx)
flipX
(input)
Input
(getkey)
GetKey
(right)
right
(left)
left
(up)
up
(down)
down
(rigidbody2d)
Rigidbody2D
(rbody)
rbody
(gravityscale)
gravityScale
(constraints)
constraints
(rigidbodyconstraints2d)
RigidbodyConstraints2D
(freezerotation)
FreezeRotation
(velocity)
velocity
(string)
string
(gameobject)
GameObject
(targetobject)
targetObject
(find)
Find
(position)
position
(vector3)
Vector3
(normalized)
normalized
(vector2)
Vector2
(collision2d)
Collision2D
(collision)
collision
(time)
Time
(timescale)
timeScale
(hideobject)
hideObject
(setactive)
SetActive
(true)
true
(false)
false
(offset)
offset
(camera)
Camera
(main)
main
(screentoworldpoint)
ScreenToWorldPoint
(mouseposition)
mousePosition
(physics2d)
Physics2D
(raycast)
Raycast
(zero)
zero
(collider)
collider
(rotateangle)
rotateAngle
(anime)
anime
(mode)
mode
(player)
player
(scenemanager)
SceneManager
(loadscene)
LoadScene
(scenename)
sceneName
(switchscene)
SwitchScene
(screenmanagement)
ScreenManagement
(prefab)
prefab
(getmousebuttondown)
GetMouseButtonDown
(forward)
forward
(mouseposition)
mousePosition
(instantiate)
Instantiate
(newgameobject)
newGameObject
(invokerepeating)
InvokeRepeating
(createprefab)
CreatePrefab
(intervalsec)
intervalSec
(area)
area
(bounds)
bounds
(size)
size
(random)
Random
(range)
Range
(limitsec)
limitSec
(destroy)
Destroy
(jumppower)
jumpPower
(pushflag)
pushFlag
(jumpflag)
jumpFlag
(addforce)
AddForce
(forcemode2d)
ForceMode2D
(impulse)
Impulse
(groundflag)
groundFlag
(ontriggerstay2d)
OnTriggerStay2D
(throw)
throw
(text)
Text
(gamecounter)
GameCounter
(value)
value
(tostring)
ToString
(forever)
Forever