Unityプログラミング

背景
投稿者投稿者you1danいいね0お気に入り登録
プレイ回数87難易度(1.5) 809打 英字
Unity で使いそうな用語

問題文

ふりがな非表示 ふりがな表示

(unity)

Unity

(start)

Start

(update)

Update

(fixedupdate)

FixedUpdate

(oncollisionenter2d)

OnCollisionEnter2D

(onmousedown)

OnMouseDown

(lastupdate)

LastUpdate

(transform)

transform

(translate)

Translate

(speed)

speed

(public)

public

(float)

float

(rotate)

Rotate

(angle)

angle

(count)

count

(flipflag)

flipFlag

(getcomponent)

GetComponent

(spriterenderer)

SpriteRenderer

(flipx)

flipX

(input)

Input

など

(getkey)

GetKey

(right)

right

(left)

left

(up)

up

(down)

down

(rigidbody2d)

Rigidbody2D

(rbody)

rbody

(gravityscale)

gravityScale

(constraints)

constraints

(rigidbodyconstraints2d)

RigidbodyConstraints2D

(freezerotation)

FreezeRotation

(velocity)

velocity

(string)

string

(gameobject)

GameObject

(targetobject)

targetObject

(find)

Find

(position)

position

(vector3)

Vector3

(normalized)

normalized

(vector2)

Vector2

(collision2d)

Collision2D

(collision)

collision

(time)

Time

(timescale)

timeScale

(hideobject)

hideObject

(setactive)

SetActive

(true)

true

(false)

false

(offset)

offset

(camera)

Camera

(main)

main

(screentoworldpoint)

ScreenToWorldPoint

(mouseposition)

mousePosition

(physics2d)

Physics2D

(raycast)

Raycast

(zero)

zero

(collider)

collider

(rotateangle)

rotateAngle

(anime)

anime

(mode)

mode

(player)

player

(scenemanager)

SceneManager

(loadscene)

LoadScene

(scenename)

sceneName

(switchscene)

SwitchScene

(screenmanagement)

ScreenManagement

(prefab)

prefab

(getmousebuttondown)

GetMouseButtonDown

(forward)

forward

(mouseposition)

mousePosition

(instantiate)

Instantiate

(newgameobject)

newGameObject

(invokerepeating)

InvokeRepeating

(createprefab)

CreatePrefab

(intervalsec)

intervalSec

(area)

area

(bounds)

bounds

(size)

size

(random)

Random

(range)

Range

(limitsec)

limitSec

(destroy)

Destroy

(jumppower)

jumpPower

(pushflag)

pushFlag

(jumpflag)

jumpFlag

(addforce)

AddForce

(forcemode2d)

ForceMode2D

(impulse)

Impulse

(groundflag)

groundFlag

(ontriggerstay2d)

OnTriggerStay2D

(throw)

throw

(text)

Text

(gamecounter)

GameCounter

(value)

value

(tostring)

ToString

(forever)

Forever

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