Unityプログラミング

背景
投稿者投稿者you1danいいね0お気に入り登録
プレイ回数211難易度(1.5) 809打 英字
Unity で使いそうな用語

問題文

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(unity) Unity (start) Start (update) Update (fixedupdate) FixedUpdate (oncollisionenter2d) OnCollisionEnter2D (onmousedown) OnMouseDown (lastupdate) LastUpdate (transform) transform (translate) Translate (speed) speed
(public) public (float) float (rotate) Rotate (angle) angle (count) count (flipflag) flipFlag (getcomponent) GetComponent (spriterenderer) SpriteRenderer (flipx) flipX (input) Input
など
(getkey) GetKey (right) right (left) left (up) up (down) down (rigidbody2d) Rigidbody2D (rbody) rbody (gravityscale) gravityScale (constraints) constraints (rigidbodyconstraints2d) RigidbodyConstraints2D (freezerotation) FreezeRotation (velocity) velocity (string) string (gameobject) GameObject (targetobject) targetObject (find) Find (position) position (vector3) Vector3 (normalized) normalized (vector2) Vector2 (collision2d) Collision2D (collision) collision (time) Time (timescale) timeScale (hideobject) hideObject (setactive) SetActive (true) true (false) false (offset) offset (camera) Camera (main) main (screentoworldpoint) ScreenToWorldPoint (mouseposition) mousePosition (physics2d) Physics2D (raycast) Raycast (zero) zero (collider) collider (rotateangle) rotateAngle (anime) anime (mode) mode (player) player (scenemanager) SceneManager (loadscene) LoadScene (scenename) sceneName (switchscene) SwitchScene (screenmanagement) ScreenManagement (prefab) prefab (getmousebuttondown) GetMouseButtonDown (forward) forward (mouseposition) mousePosition (instantiate) Instantiate (newgameobject) newGameObject (invokerepeating) InvokeRepeating (createprefab) CreatePrefab (intervalsec) intervalSec (area) area (bounds) bounds (size) size (random) Random (range) Range (limitsec) limitSec (destroy) Destroy (jumppower) jumpPower (pushflag) pushFlag (jumpflag) jumpFlag (addforce) AddForce (forcemode2d) ForceMode2D (impulse) Impulse (groundflag) groundFlag (ontriggerstay2d) OnTriggerStay2D (throw) throw (text) Text (gamecounter) GameCounter (value) value (tostring) ToString (forever) Forever
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