Unityタイピング

関連タイピング
-
Unityタイピング
プレイ回数1015英字268打 -
三枝明那の「UNITY」です
プレイ回数75歌詞1395打 -
プッシュプルポットの「Unity」です。
プレイ回数102歌詞かな587打 -
Mrs.GREENAPPLEのunityをまとめました
プレイ回数432歌詞かな1040打 -
C#のプログラム一つを書こう
プレイ回数2493英字610打 -
C#プログラマ向けタイピング
プレイ回数1.2万英字60秒 -
プレイ回数634歌詞777打
問題文
(using unityengine;)
using UnityEngine;
(public class hoge : monobehaviour;)
public class Hoge : MonoBehaviour;
(yield return new waitforseconds(5);)
yield return new WaitForSeconds(5);
(ienumerator)
IEnumerator
(while(true) { })
while(true) { }
(break;)
break;
(vector3 vector = new vector3();)
Vector3 vector = new Vector3();
(public void awake())
public void Awake()
(private void awake())
private void Awake()
(protected void hoge())
protected void Hoge()
(public abstract class hoge)
public abstract class Hoge
(list<int> list = new list<int>();)
List<int> list = new List<int>();
([serializefield])
[SerializeField]
(gameobject gameobject = null;)
GameObject gameObject = null;
(instantiate(obj, transform, false);)
Instantiate(obj, transform, false);
(prefab.getcomponent<gameobject>();)
prefab.GetComponent<GameObject>();
(int i = 0;)
int i = 0;
(for(int i=0; i<size; i++))
for(int i=0; i<size; i++)
(if(hoge == size))
if(hoge == size)
(list[i])
list[i]
(map[key])
map[key]
(map.add(100, 200))
map.add(100, 200)
(”{key1:100,key2:200,key3:300}”)
"{key1:100,key2:200,key3:300}"
(new rect(10, 10, 150, 32))
new Rect(10, 10, 150, 32)
(public)
public
(private)
private
(protected)
protected
(abstract)
abstract
(while)
while
(for)
for
(int)
int
(float)
float
(class)
class
(module)
module
(double)
double
(long)
long
(unsigned)
unsigned
(char)
char
(list)
List
(string)
string
(dictionary<key, value>)
dictionary<key, value>