Unityタイピング
順位 | 名前 | スコア | 称号 | 打鍵/秒 | 正誤率 | 時間(秒) | 打鍵数 | ミス | 問題 | 日付 |
---|---|---|---|---|---|---|---|---|---|---|
1 | モクレン | 2092 | ごみw | 2.3 | 91.7% | 86.5 | 199 | 18 | 15 | 2024/10/11 |
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プレイ回数1171英語81打
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プレイ回数618歌詞777打
問題文
(using unityengine;)
using UnityEngine;
(public class hoge : monobehaviour;)
public class Hoge : MonoBehaviour;
(yield return new waitforseconds(5);)
yield return new WaitForSeconds(5);
(ienumerator)
IEnumerator
(while(true) { })
while(true) { }
(break;)
break;
(vector3 vector = new vector3();)
Vector3 vector = new Vector3();
(public void awake())
public void Awake()
(private void awake())
private void Awake()
(protected void hoge())
protected void Hoge()
(public abstract class hoge)
public abstract class Hoge
(list<int> list = new list<int>();)
List<int> list = new List<int>();
([serializefield])
[SerializeField]
(gameobject gameobject = null;)
GameObject gameObject = null;
(instantiate(obj, transform, false);)
Instantiate(obj, transform, false);
(prefab.getcomponent<gameobject>();)
prefab.GetComponent<GameObject>();
(int i = 0;)
int i = 0;
(for(int i=0; i<size; i++))
for(int i=0; i<size; i++)
(if(hoge == size))
if(hoge == size)
(list[i])
list[i]
(map[key])
map[key]
(map.add(100, 200))
map.add(100, 200)
(”{key1:100,key2:200,key3:300}”)
"{key1:100,key2:200,key3:300}"
(new rect(10, 10, 150, 32))
new Rect(10, 10, 150, 32)
(public)
public
(private)
private
(protected)
protected
(abstract)
abstract
(while)
while
(for)
for
(int)
int
(float)
float
(class)
class
(module)
module
(double)
double
(long)
long
(unsigned)
unsigned
(char)
char
(list)
List
(string)
string
(dictionary<key, value>)
dictionary<key, value>