Unityタイピング

背景
投稿者投稿者raybellいいね6お気に入り登録
プレイ回数1526難易度(3.2) 632打 長文 英字
タグUnity C#
順位 名前 スコア 称号 打鍵/秒 正誤率 時間(秒) 打鍵数 ミス 問題 日付
1 モクレン 2092 ごみw 2.3 91.7% 86.5 199 18 15 2024/10/11
2 どろんこ 1135 ごみw 1.4 82.1% 200.0 290 63 15 2024/09/13

関連タイピング

問題文

ふりがな非表示 ふりがな表示

(using unityengine;)

using UnityEngine;

(public class hoge : monobehaviour;)

public class Hoge : MonoBehaviour;

(yield return new waitforseconds(5);)

yield return new WaitForSeconds(5);

(ienumerator)

IEnumerator

(while(true) { })

while(true) { }

(break;)

break;

(vector3 vector = new vector3();)

Vector3 vector = new Vector3();

(public void awake())

public void Awake()

(private void awake())

private void Awake()

(protected void hoge())

protected void Hoge()

(public abstract class hoge)

public abstract class Hoge

(list<int> list = new list<int>();)

List<int> list = new List<int>();

([serializefield])

[SerializeField]

(gameobject gameobject = null;)

GameObject gameObject = null;

(instantiate(obj, transform, false);)

Instantiate(obj, transform, false);

(prefab.getcomponent<gameobject>();)

prefab.GetComponent<GameObject>();

(int i = 0;)

int i = 0;

(for(int i=0; i<size; i++))

for(int i=0; i<size; i++)

(if(hoge == size))

if(hoge == size)

(list[i])

list[i]

など

(map[key])

map[key]

(map.add(100, 200))

map.add(100, 200)

(”{key1:100,key2:200,key3:300}”)

"{key1:100,key2:200,key3:300}"

(new rect(10, 10, 150, 32))

new Rect(10, 10, 150, 32)

(public)

public

(private)

private

(protected)

protected

(abstract)

abstract

(while)

while

(for)

for

(int)

int

(float)

float

(class)

class

(module)

module

(double)

double

(long)

long

(unsigned)

unsigned

(char)

char

(list)

List

(string)

string

(dictionary<key, value>)

dictionary<key, value>

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