Unityタイピング
関連タイピング
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プレイ回数1.1万英字60秒
-
プレイ回数781英字268打
-
プレイ回数1182英語81打
-
プレイ回数32歌詞1395打
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プレイ回数2336英字610打
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プレイ回数624歌詞777打
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プレイ回数670短文英字60秒
問題文
(using unityengine;)
using UnityEngine;
(public class hoge : monobehaviour;)
public class Hoge : MonoBehaviour;
(yield return new waitforseconds(5);)
yield return new WaitForSeconds(5);
(ienumerator)
IEnumerator
(while(true) { })
while(true) { }
(break;)
break;
(vector3 vector = new vector3();)
Vector3 vector = new Vector3();
(public void awake())
public void Awake()
(private void awake())
private void Awake()
(protected void hoge())
protected void Hoge()
(public abstract class hoge)
public abstract class Hoge
(list<int> list = new list<int>();)
List<int> list = new List<int>();
([serializefield])
[SerializeField]
(gameobject gameobject = null;)
GameObject gameObject = null;
(instantiate(obj, transform, false);)
Instantiate(obj, transform, false);
(prefab.getcomponent<gameobject>();)
prefab.GetComponent<GameObject>();
(int i = 0;)
int i = 0;
(for(int i=0; i<size; i++))
for(int i=0; i<size; i++)
(if(hoge == size))
if(hoge == size)
(list[i])
list[i]
(map[key])
map[key]
(map.add(100, 200))
map.add(100, 200)
(”{key1:100,key2:200,key3:300}”)
"{key1:100,key2:200,key3:300}"
(new rect(10, 10, 150, 32))
new Rect(10, 10, 150, 32)
(public)
public
(private)
private
(protected)
protected
(abstract)
abstract
(while)
while
(for)
for
(int)
int
(float)
float
(class)
class
(module)
module
(double)
double
(long)
long
(unsigned)
unsigned
(char)
char
(list)
List
(string)
string
(dictionary<key, value>)
dictionary<key, value>