Unityタイピング

関連タイピング
-
三枝明那の「UNITY」です
プレイ回数54歌詞1395打 -
Unityタイピング
プレイ回数893英字268打 -
C#のプログラム一つを書こう
プレイ回数2377英字610打 -
C#プログラマ向けタイピング
プレイ回数1.2万英字60秒 -
プレイ回数628歌詞777打
-
プログラミングをタイピングで体験しよう
プレイ回数1201英語81打 -
俺得タイピング
プレイ回数688短文英字60秒
問題文
(using unityengine;)
using UnityEngine;
(public class hoge : monobehaviour;)
public class Hoge : MonoBehaviour;
(yield return new waitforseconds(5);)
yield return new WaitForSeconds(5);
(ienumerator)
IEnumerator
(while(true) { })
while(true) { }
(break;)
break;
(vector3 vector = new vector3();)
Vector3 vector = new Vector3();
(public void awake())
public void Awake()
(private void awake())
private void Awake()
(protected void hoge())
protected void Hoge()
(public abstract class hoge)
public abstract class Hoge
(list<int> list = new list<int>();)
List<int> list = new List<int>();
([serializefield])
[SerializeField]
(gameobject gameobject = null;)
GameObject gameObject = null;
(instantiate(obj, transform, false);)
Instantiate(obj, transform, false);
(prefab.getcomponent<gameobject>();)
prefab.GetComponent<GameObject>();
(int i = 0;)
int i = 0;
(for(int i=0; i<size; i++))
for(int i=0; i<size; i++)
(if(hoge == size))
if(hoge == size)
(list[i])
list[i]
(map[key])
map[key]
(map.add(100, 200))
map.add(100, 200)
(”{key1:100,key2:200,key3:300}”)
"{key1:100,key2:200,key3:300}"
(new rect(10, 10, 150, 32))
new Rect(10, 10, 150, 32)
(public)
public
(private)
private
(protected)
protected
(abstract)
abstract
(while)
while
(for)
for
(int)
int
(float)
float
(class)
class
(module)
module
(double)
double
(long)
long
(unsigned)
unsigned
(char)
char
(list)
List
(string)
string
(dictionary<key, value>)
dictionary<key, value>